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Cfg By Zattara

Vezi subiectul anterior Vezi subiectul urmator In jos
AutorMesaj
C0L4

Administrator
Rank: Administrator
Mesaje : 701
Membru din : 17/01/2012
Nick CS : sE[N]z0R-
Mulţumiri : 13
MesajSubiect: Cfg By Zattara Mar Mar 26, 2013 9:24 am

-------------------------------(*`LEXX`* )---------------------------------------------------------
---------
-------------------------------( Zattara)---------------------------------------------------------
----------



===========>>>Made By Zattara
===========>>>name \"Zattara\"

name \"Zattara\"


unbindall




=======>>>gl\'s<<<======



gl_texturemode \"gl_linear_mipmap_linear\"
gl_max_size \"128\"
gl_spriteblend \"0\"



=========>>>cl_\'s<<<========


cl_lw \"1\"
tracker \"0\"
cl_dlmax \"128\"
cl_idealpitchscale \"0.8\"
cl_timeout \"35\"
cl_cmdbackup \"2\"
cl_cmdrate \"40\"
cl_bob \"0\"
cl_hidefrags \"0\"
cl_allowdownload \"0\"
cl_allowupload \"0\"
cl_allow_download \"0\"
cl_download_ingame \"0\"
cl_giblife \"0\"
cl_giblevelscale \"9\"
cl_himodels \"0\"
cl_backspeed \"400\"
cl_forwardspeed \"400\"
cl_rollangle \"0\"
cl_nosmooth \"0\"
cl_nopred \"1\"
cl_nosmooth \"1\"
cl_smoothtime \"0.1\"
cl_vsmoothing \"0.005\"
cl_cmdrate \"30\"
cl_updaterate \"30\"
cl_rate \"6000.666\"
cl_lc \"1\"
cl_rollspeed \"9999999\"
cl_gaitestimation \"1\"
cl_nolerp \"0\"
cl_pred_fraction \"0.650\"
cl_pred_maxtime \"500\"
cl_adaptive \"0\"




=======>>>r_\'s<<<=======

r_shadows \"0\"
r_mirroralpha \"0\"
r_drawenitities \"0\"
r_traceglow \"0\"
r_bmodelhighfrac \"5.0\"
r_drawviewmodel \"1\"
r_decals \"50\"
r_dynamic \"0\" //gl_dynamic
r_wateralpha \"0\"
r_mmx \"1\"



======>>>m_\'s<<<=======


m_yaw \"0.022\"
m_pitch \"0.022\"
m_forward \"1\"
m_side \"0.8\"
m_filter \"0.000000\"



=======>>>v_\'s<<<=======

v_kickpitch \"0.000\"
v_kickroll \"0.000\"
v_kicktime \"0.000\"


=======>>>S_\'s<<<=======

s_automax_distance \"30.0\"
s_automin_distance \"2.0\"
s_bloat \"2\"
s_distance \"60\"
s_leafnum \"0\"
s_max_distance \"1000.0\"
s_min_distance \"8.0\"
s_numpolys \"200\"
s_polykeep \"0\"
s_polysize \"0\"
s_refdelay \"4\"
s_refgain \"0.4\"
s_rolloff \"1.0\"
s_verbwet \"0.25\"
s_a3d \"1.000000\"
s_eax \"0.000000\"
s_geometry \"0\"
s_reflect \"0\"
s_geometry \"0\"
s_reflect \"0\"
s_reverb \"0\"
s_usepvs \"0\"
s_verbwet \"0\"
s_occlude \"0\"
s_occ_epsilon \"0\"
s_occfactor \"0\"


========>>>Another Settings<<<========



loadas8bit \"1\"
snd_noextraupdate \"1\"
pushlatency \"-999\"
ex_maxerrordistance \"0\"
ex_interp \"0.1\"
vid_nopageflip \"0\"
_vid_wait_override \"0\"
_vid_default_mode \"0\"
_vid_default_mode_win \"3\"
vid_stretch_by_2 \"0\"
scr_transparentui \"1\"
fps_lan \"100\"
host_speeds \"0\"
r_bmodelhighfrac \"5.0\"
_snd_mixahead \"0.1\"
mp_decals \"50\"
default_fov \"90\"
violence_ablood \"1\"
violence_agibs \"1\"
violence_hblood \"1\"
violence_hgibs \"1\"
hud_saytext_time \"3\"
hud_drawhistory_time \"5\"
fakelag \"0\"
fakeloss \"0\"
scr_ofsx \"0\"
scr_ofsy \"0\"
scr_ofsz \"0\"
sensitivity \"1.500000\"
lookstrafe \"0.000000\"
lookspring \"0.000000\"
texgamma \"2.0\"
fps_modem \"100\"
max_fps \"100\"
gunsmoke \"0\"
fastsprites \"0\"
scr_conspeed \"9999\"
lightgamma \"0\"
brightness \"2\"
direct \"0\"
gamma \"3\"
r_dynamic \"0\"
viewsize \"120\"
con_color \"255 355 0\"
joystick \"0\"
hideradar
cl_observercrosshair \"0\"
fastsprites \"0\"
fov \"90\"
hud_centerid \"1\"
hud_deathnotice_time \"10\"
hud_fastswitch \"1\"
max_shells \"0\"
max_smokepuffs \"0\"
violence_ablood 0
violence_agibs 0
violence_hblood 0
violence_hgibs 0





// | Binds |

bind \"MOUSE1\" \"+attack;adjust_crosshair\"
bind \"MOUSE2\" \"+attack2\"
bind \"a\" \"+moveleft\"
bind \"d\" \"+moveright\"
bind \"g\" \"drop;\"
bind \"b\" \"buy\"
bind \"s\" \"+back\"
bind \"e\" \"+right\"
bind \"m\" \"chooseteam\"
bind \"w\" \"+forward\"
bind \"Ctrl\" \"+duck\"
bind \"space\" \"+jump\"
bind \"y\" \"messagemode\"
bind \"u\" \"messagemode2\"
bind \"f10\" \"82;81;84;83;86;\"
bind \"f3\" \"13;say_team \"
bind \"f4\" \"31;say_team \"
bind \"f5\" \"41;say_team \"
bind \"f6\" \"42;44;say_team \"
bind \"f7\" \"43;say_team \"
bind \"f8\" \"44;say_team \"
bind \"f9\" \"46;say_team \"
bind \"tab\" \"+showscores\"
bind \"\\\" \"timeleft\"
bind \",\" \"buyammo1\"
bind \".\" \"buyammo2\"
bind \"=\" \"volup\"
bind \"-\" \"voldn\"
bind \"0\" \"slot10\"
bind \"1\" \"slot1;developer 1;echo \"
bind \"2\" \"slot2;developer 1;echo \"
bind \"3\" \"slot3;developer 1;echo \"
bind \"4\" \"slot4;developer 1;echo \"
bind \"5\" \"slot5;developer 1;echo \"
bind \"6\" \"slot6\"
bind \"7\" \"slot7\"
bind \"8\" \"slot8\"
bind \"9\" \"slot9\"
bind \"v\" \"buyequip\"
bind \"`\" \"toggleconsole\"
bind \"r\" \"+reload\"
bind \"q\" \"lastinv\"
bind \"e\" \"+use\"
bind \"SHIFT\" \"+speed\"
bind \"x\" \"radio1\"
bind \"z\" \"radio2\"
bind \"c\" \"radio3\"
bind \"mwheeldown\" \"voldn\"
bind \"mwheelup\" \"volup\"
bind mouse3 \"dr\"
fps_modem 1001
fps_max 1001
cl_updaterate 10
developer 1
sensitivity 2


// :: | Dynamic.Crosshair Script |
-----------------------------------|

alias dr \"dr1\"
alias dr1 \"cl_dynamiccrosshair 1;dev1;echo DynamicCrosshair 1; dev0;alias dr dr2\"
alias dr2 \"cl_dynamiccrosshair 0;dev1;echo DynamicCrosshair 0;dev0;alias dr dr1\"


alias w \"wait\"
alias w2 \"w; w\"
alias w3 \"w; w2\"




// :: | False Zoom | |
------------------------|
alias awp_t \"awp_on\"
alias \"+shoot1\" \"+attack; wait; wait; slot3; slot1; +attack2; wait; +attack2\"
alias \"-shoot1\" \"-attack; -attack2\"
alias \"+shoot1\" \"+attack; wait; wait; slot3; slot1; +attack2; wait; +attack2\"
alias \"-shoot1\" \"-attack; -attack2\"
alias \"awp_on\" \"alias awp_t awp_off; developer 1; echo Awp-ON; developer 0;scr_connectmsg Awp-ON; bind mouse1 +shoot1\"
alias \"awp_off\" \"alias awp_t awp_on; developer 1; echo Awp-Off; scr_connectmsg 0\"

// :: | Shooter Thingie | |
-----------------------------|
alias \"aw_t\" \"aw_on\"
alias \"+shoot2\" \"+attack; -attack; slot2; bind mouse1 +attack\"
alias \"-shoot2\" \"-attack\"
alias \"aw_on\" \"alias aw_t aw_off; bind mouse1 +shoot2\"
alias \"aw_off\" \"alias aw_t aw_on; scr_connectmsg 0; bind mouse1 +shoot2\"
bind \"\" \"awp_t\"
bind \"\" \"aw_t\"



// Console Blue
alias conblue \"con_color 000+000+255; alias contog congreen; speak items/suitchargeok1; d1; echo BLUE; d0\"
// Console Green
alias congreen \"con_color 000+255+000; alias contog conwhite; speak items/suitchargeok1; d1; echo GrEEn; d0\"
// Console White
alias conwhite \"con_color 255+255+255; alias contog consil; speak items/suitchargeok1; d1; echo White; d0\"
// Console Grey/Silver
alias consil \"con_color 215+205+215; alias contog conorange; speak items/suitchargeok1; d1; echo Silver; d0\"
// Console Ice
alias conice \"con_color 130+130+255; alias contog conorange; speak items/suitchargeok1; d1; echo ICE; d0\"
// Console Orange
alias conorange \"con_color 255+80+000; alias contog connor; speak items/suitchargeok1; d1; echo Orange; d0\"
// Console Neon-Orange
alias connor \"con_color 221+200+000; alias contog conpink; speak items/suitchargeok1; d1; echo Neon Orange; d0\"
// Console Pink
alias conpink \"con_color 275+143+111; alias contog conred; speak items/suitchargeok1; d1; echo PinK; d0\"
// Console Red
alias conred \"con_color 255+000+000; alias contog conyellow; speak items/suitchargeok1; d1; echo RED; d0\"
// Console Yellow
alias conyellow \"con_color 255+255+000; alias contog normcon; speak items/suitchargeok1; d1; echo YeLLoW; d0\"
// Normal Console
alias normcon \"con_color 255+155+50; alias contog conblue; speak items/suitchargeok1; d1; echo Normal; d0\"
alias contog conblue
bind kp_enter contog



// Bunny Hop
alias jump \"+jump; wait; -jump\"
alias +bh \"fps_max 20; wait; alias m_pitch jump; wait; m_pitch\"
alias -bh \"fps_max 100; wait; alias m_pitch \"
bind alt +bh



// :: Menu Crap
// ------------
alias ms0 \"menuselect 0;cls\"
alias ms1 \"menuselect 1;cls\"
alias ms2 \"menuselect 2;cls\"
alias ms3 \"menuselect 3;cls\"
alias ms4 \"menuselect 4;cls\"
alias ms5 \"menuselect 5;cls\"
alias ms6 \"menuselect 6;cls\"
alias ms7 \"menuselect 7;cls\"
alias ms8 \"menuselect 8;cls\"

// :: Ammo
// -------
alias 1X \"Pammo\"
alias 2X \"Pammo;Pammo\"
alias 3X \"Pammo;Pammo;Pammo\"
alias 4X \"Pammo;Pammo;Pammo;Pammo\"
alias 5X \"Pammo;Pammo;Pammo;Pammo;Pammo\"
alias 6X \"Pammo;Pammo;Pammo;Pammo;Pammo;Pammo\"
alias 7X \"Pammo;Pammo;Pammo;Pammo;Pammo;Pammo;Pammo\"
alias 8X \"Pammo;Pammo;Pammo;Pammo;Pammo;Pammo;Pammo;Pammo\"

alias Pammo \"buyammo1\"
alias Sammo \"buyammo2\"

// :: Equipment
// -------------
alias 81 \"buyequip;ms1;cls\" // Kevlar Vest
alias 82 \"buyequip;ms2;cls\" // Kevlar Vest + Helmet
alias 83 \"buyequip;ms3;cls\" // Flash Bang
alias 84 \"buyequip;ms4;cls\" // Grenade
alias 85 \"buyequip;ms5;cls\" // Smoke Grenade
alias 86 \"buyequip;ms6;cls\" // Defuse Kit
alias 87 \"buyequip;ms7;cls\" //Nightvision

// :: Weapons
// ----------
alias 11 \"buy;ms1;ms1;Sammo;Sammo;Sammo;Sammo;cls\" // USP (Universal Self-Loading Pistol) .45ACP Tactical
alias 12 \"buy;ms1;ms2;Sammo;Sammo;Sammo;Sammo;Sammo;Sammo;Sammo;Sammo;cls\" // Glock 18C Select Fire
alias 13 \"buy;ms1;ms3;Sammo;Sammo;Sammo;Sammo;cls\" // Desert Eagle .50 AE
alias 14 \"buy;ms1;ms4;Sammo;Sammo;Sammo;Sammo;Sammo;Sammo;Sammo;Sammo;cls\" // Sig SauerP228
alias 15 \"buy;ms1;ms5;Sammo;Sammo;Sammo;Sammo;Sammo;Sammo;Sammo;Sammo;cls\" // Dual Berreta
alias 16 \"buy;ms1;ms6;Sammo;Sammo;Sammo;Sammo;Sammo;Sammo;Sammo;Sammo;cls\" // XXXXXXXXXXXX

alias 21 \"buy;ms2;ms1;1X;cls\" // M3 Super 90 Entry
alias 22 \"buy;ms2;ms2;1X;cls\" // XM1014 (M4 Super 90)

alias 31 \"buy;ms3;ms1;4X;cls\" // MP5-Navy
alias 32 \"buy;ms3;ms2;1X;cls\" // Steyr Tactical Machine Pistol (TMP)
alias 33 \"buy;ms3;ms3;1X;cls\" // P90 Personal Defense Weapon
alias 34 \"buy;ms3;ms4;1X;cls\" // MAC-10
alias 35 \"buy;ms3;ms5;1X;cls\" // UMP45

alias 41 \"buy;ms4;ms1;3X;cls\" // Automat Kalashnikov Model 47 (AK47)
alias 42 \"buy;ms4;ms2;3X;cls\" // SG552 Commando
alias 43 \"buy;ms4;ms3;3X;cls\" // Colt M4A1 Carbine
alias 44 \"buy;ms4;ms4;3X;cls\" // Steyr AUG A1
alias 45 \"buy;ms4;ms5;1X;cls\" // Steyr Scout
alias 46 \"buy;ms4;ms6;1X;cls\" // Arctic Warfare Magnum
alias 47 \"buy;ms4;ms7;1X;cls\" // G3/SG-1 Precision Sniper Rifle
alias 48 \"buy;ms4;ms8;1X;cls\" // SG552 Semi-Auto Sniper Rifle

alias radio \"radc1\"
alias radc1 \"radio1; alias radio radc2\"
alias radc2 \"radio2; alias radio radc3\"
alias radc3 \"radio3; alias radio radc1\"



//-----------------------|
//<<|::Volume Script::|>>|
//-----------------------|


alias vol_0 \"volume 0.0;write_down;dev1;echo ^*^ MUTE ^*^;dev0;alias volup vol_1;alias voldn vol0\"
alias vol_1 \"volume 0.1;write_down;dev1;echo Volume 10% |*________________|;dev0;alias volup vol_2;alias voldn vol_0\"
alias vol_2 \"volume 0.2;write_down;dev1;echo Volume 15% |_*_______________|;dev0;alias volup vol_3;alias voldn vol_1\"
alias vol_3 \"volume 0.3;write_down;dev1;echo Volume 20% |__*______________|;dev0;alias volup vol_4;alias voldn vol_2\"
alias vol_4 \"volume 0.4;write_down;dev1;echo Volume 25% |___*_____________|;dev0;alias volup vol_5;alias voldn vol_3\"
alias vol_5 \"volume 0.5;write_down;dev1;echo Volume 30% |____*____________|;dev0;alias volup vol_6;alias voldn vol_4\"
alias vol_6 \"volume 0.6;write_down;dev1;echo Volume 35% |_____*___________|;dev0;alias volup vol_7;alias voldn vol_5\"
alias vol_7 \"volume 0.7;write_down;dev1;echo Volume 40% |______*__________|;dev0;alias volup vol_8;alias voldn vol_6\"
alias vol_8 \"volume 0.8;write_down;dev1;echo Volume 45% |_______*_________|;dev0;alias volup vol_9;alias voldn vol_7\"
alias vol_9 \"volume 0.9;write_down;dev1;echo Volume 50% |________*________|;dev0;alias volup vol10;alias voldn vol_8\"
alias vol10 \"volume 1.0;write_down;dev1;echo Volume 55% |_________*_______|;dev0;alias volup vol11;alias voldn vol_9\"
alias vol11 \"volume 1.2;write_down;dev1;echo Volume 60% |__________*______|;dev0;alias volup vol12;alias voldn vol10\"
alias vol12 \"volume 1.4;write_down;dev1;echo Volume 65% |___________*_____|;dev0;alias volup vol13;alias voldn vol11\"
alias vol13 \"volume 1.6;write_down;dev1;echo Volume 70% |____________*____|;dev0;alias volup vol14;alias voldn vol12\"
alias vol14 \"volume 1.8;write_down;dev1;echo Volume 75% |_____________*___|;dev0;alias volup vol15;alias voldn vol13\"
alias vol15 \"volume 2.0;write_down;dev1;echo Volume 80% |______________*__|;dev0;alias volup vol16;alias voldn vol14\"
alias vol16 \"volume 2.3;write_down;dev1;echo Volume 85% |_______________*_|;dev0;alias volup vol17;alias voldn vol15\"
alias vol17 \"volume 2.6;write_down;dev1;echo Volume 90% |________________*|;dev0;alias volup volmax;alias voldn vol16\"
alias volmax \"volume 2.9;write_down;dev1;echo ^*^ Volume MAX ^*^;dev0;alias volup volmax;alias voldn vol17\"
alias volup \"vol_3\"
alias voldn \"vol_1\"
bind \"=\" \"voldn\"
bind \"-\" \"volup\"
bind \"[\" \"dr\"
bind ins \"name Zattara\"
bind l \"name SystemOfADown\"
bind \"j\" \"statsme\"


// NetGraph
alias ng1 \"developer 1; echo Net Graph on, setting 1; developer 0; net_graph 3; alias ng ng2; cl_showfps 1\"
alias ng2 \"developer 1; echo Net Graph on, setting 2; developer 0; net_graph 2; alias ng ng3; cl_showfps 1\"
alias ng3 \"developer 1; echo Net Graph on, setting 3; developer 0; net_graph 1; alias ng ng4; cl_showfps 1\"
alias ng4 \"developer 1; echo Net Graph off; developer 0; net_graph 0; alias ng ng1; cl_showfps 0\"
alias ng \"ng1\"
bind \"n\" \"ng\"


//-- Radar Toggler
alias radar_t radar_off
alias radar_off \"alias radar_t radar_on; hideradar\"
alias radar_on \"alias radar_t radar_off; drawradar\"

bind f \"radar_t\"


alias walk_t \"walk_on\"
alias walk_on \"alias walk_t walk_off; +speed; dev1; echo Walking enabled; dev0\"
alias walk_off \"alias walk_t walk_on; -speed; dev1; echo Running enabled; dev0\"

speak loading


*Founder*C0L4
ReSpEcTa Si VeI Fi ReSpEcTaT!
C0L4 MeSeRiE PeNtRu PrImArIe Sus Mafia Jos Patria!
[Trebuie sa fiti inscris si conectat pentru a vedea aceasta imagine]

Pentru orice probleme ma puteti contacta la ID: justme.mitzu (Mass-uri sau buzz =>IGNORE)

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Sus In jos
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Roby123

Membru avansat
Rank: Membru avansat
Mesaje : 498
Membru din : 01/05/2013
Mulţumiri : 0
MesajSubiect: Re: Cfg By Zattara Joi Mai 02, 2013 12:59 am

FOARTE BUN CFG :X FACI O TREABA MINUNATA!!!!
Sus In jos
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Cfg By Zattara

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